Far Fetched Marketing

Places,

everyone.

The best brands don't just tell a story. They give people a part in it.

A scene has a language, people, rituals, places, stories, and reasons to return. You can discover a scene online, but sooner or later you want to be part of it.

Make something worth showing up for →
Marketing should move people ✶︎literally ✶︎Sound far fetched? ✶︎good ✶︎Make something worth showing up for ✶︎together ✶︎Hold for applause ✶︎Marketing should move people ✶︎literally ✶︎Sound far fetched? ✶︎good ✶︎Make something worth showing up for ✶︎together ✶︎Hold for applause ✶︎

A following is people who know you. A community is people who know each other because of you.

The Far Fetched framework

The Method

From a story worth telling to something worth showing up for.

  1. 01Premise
  2. 02World
  3. 03Invitation
  4. 04Gathering
  5. 05Encore

↻ then back to the top

A repeatable cycle for building brands people participate in

01

The Premise

Find the story. What your brand believes, why it exists, and why anyone should care, a point of view that carries beyond product claims.

02

The World

Make it recognizable. The visuals, language, characters and small details that turn a pile of assets into a place people know without being told the name.

03

The Invitation

Give people a part to play. The turn from watching to participating, a reason to reply, bring a friend, join a ritual or show up.

04

The Gathering

Bring it into real life. Where the online relationship becomes tangible: a visit, an appointment, a dinner, an introduction.

05

The Encore

Make them want to return. Reasons to come back, share what happened, and bring someone new into the story.

"All the world's a stage, and all the men and women merely players." William Shakespeare, As You Like It